Last night was VOA, the first ICC four, Rot, Fester, and two attempts on Prof. I was consistently in the top 10 for damage done. A screen shot, if I may:
This is the total damage done for the Saurafang fight. Now, I did not have to switch targets to blood beasts, so all I had to do was light up the boss. I was pretty happy with the results - almost 9k dps, single target.
One of the reasons I was pretty good on this fight was the previous fight:
Yes, that is the total damage from Gunship. The druid may have beat me on DPS, but I smoked everybody on total damage. Go me! By the way, 88% of my damage from that fight is Mind Sear.
So, what's the difference? I've got two things that I can think of:
1. Targeting macros. I've got one of these for every fight that I have to switch targets...even Marrowgar. I link the appropriate targeting macro to my 'c' key and spam away to get the next target. I spend very little time looking for something to light up.
2. Keeping my DoTs up. Yeah, I was keeping them up, eventually. Since Vampiric Touch is my highest damage spell, and since it has a cast time, I needed to get better about anticipating when to cast it so that it landed just after it fell off. I also tried to refresh Devouring Plague as soon as I saw the sparkle on the debuff icon on my PSP addon.
3. Adding the little stuff. Shadow Word: Death and Shadow Fiend are good spells in different contexts. SW:D is perfect for when you're on the move to add that little bit of DPS if you don't have a DoT that needs to be refreshed.
Shadow Fiend is a DPS spell; no no no no, it's not for mana regen....it's for DPS! And as a DPS spell, it needs to be smacked every cooldown, which means at the start of the fight and every time it's up. I beat a mage a couple of weeks ago by my Shadow Fiend's damage, around 60k damage, so it can make a difference.
So, there you go. I'm slowly but surely finding my way to great Shadow Priesting instead of just good! Thanks, Robin for pushing me to the dark side...
No comments:
Post a Comment